Interactive fundamentals for graphic design
Year: 2013
Editor: Udo Lindemann, Srinivasan V, Yong Se Kim, Sang Won Lee, John Clarkson, Gaetano Cascini
Author: Cordova, Viviana
Series: ICED
Institution: University of Maryland Baltimore County, United States of America
Page(s): 067-076
ISBN: 978-1-904670-51-3
ISSN: 2220-4334
Abstract
Graphic Design education is entering a new era where the influence of various fields, including interactivity, cognitive psychology, computer science, and more has broadened the research topics of Graphic Design in academia. Therefore, updating the current Graphic Design curriculum is urgently needed. My research raises current critical questions of the Graphic Design programs in the USA. The work of this paper has been done at the University of Maryland, Baltimore County in the USA. I analyzed and evaluated the teaching effectiveness of one of the basic courses, which students take in the Graphic Design Program at my University. The outcome of this course is the basis of the structure for what is to come in relation to Interactive Graphic Design. According to the results, this class provides positive outcomes for future graphic designers in the professional field. Graphic designers will be able to graduate with a competitive portfolio that involves the knowledge of the latest technology available in the field. I propose that this structure in the classroom would strengthen Graphic Design Programs and prepare their students for successful careers in the new interdisciplinary Graphic Design field.
Keywords: Graphic design, data visualization, interactive design, graphics, design environments, interface design, web design, typography