SIG-Library

Query returned 1291 results.

ESTABLISHING A PROFESSIONAL IDENTITY VIA MENTORING IN DESIGN PROGRAMMES

Bennyson, Réne; Hansen, Birgitte K.; Blond, Malene G. S. // 2016
The use of a mentor mentee relation in the course of a not well known design programme in Bachelor
of Applied Science will strengthen the establishment of the student’s professional identity, with ...

EVOLUTION OF ROTOR SPIDER DESIGN FOR VERTICAL HYDRO-GENERATORS

Vukšić, M.; Triplat, I.; Marjanović, D. // 2016
This paper presents evaluation of improved rotor spider design Rotor spider is part of vertical hydro-generator which transfers torque and rotation from shaft to rotor rim and poles. Paper gives ...

Experimental Study on the Effect of Users' Prior Experience and Product Features on the Usability of a Product

Yusuke, Shirai; Kaori, Yamada; Toshiharu, Taura // 2016
This study focused on ‘signs’ on products, which include the shape and visual features of products which may give some affordance to users. We experimentally investigated the effects that these signs ...

FEATURE-BASED APPROACH FOR THE AUTOMATED SETUP OF ACCURATE, DESIGN-ACCOMPANYING FINITE ELEMENT ANALYSES

Kestel, P.; Schneyer, T.; Wartzack, S. // 2016
Finite element analyses (FEA) gain huge attention in engineering design practice. However, an efficient use of FEA requires early application in the product development process. Furthermore, ...

Gamifying Evaluation of Creativity in Early Stages Of Conceptual Design

Mahmoud, Dinar; Jami, Shah // 2016
Evaluation of creativity in design is often based on measuring the outcome of a design task in conceptual stages, i.e., problem formulation and ideation. A commonly used example is the method of ...

HANDLING INNOVATIVE TRANSFORMATION PROCESSES IN PUBLIC ENVIRONMENT

Gundersen, Gunnar H.; Berg, Arild // 2016
Design of environment is one example from which debates can emerge. Such public debates can
influence public opinions and subsequently influence political debates and bureaucratic ...

INDIVIDUAL DISPOSITIONS AND THE ADOPTION OF SURFACE LEARNING IN DESIGN

Hamat, B.; Badke-Schaub, P.; Schoormans, J. // 2016
In this study, we investigated the inter-relationship between students' mind-sets, tolerance for ambiguity and self-efficacy to the learning approaches that design students adopt. Data was collected ...

INTEGRATED PRODUCT MODELLING THROUGH IFM-CPM/PDD

Eisenbart ,B.; Khan, Y. I.; Qureshi, A. J. // 2016
Designing complex systems is an iterative process requiring constant updating of models representing related information. To ease consistent modelling, this paper focuses on linking function ...

INTEGRATING REAL GEOMETRY MODELS INTO PRODUCT SIMULATIONS: AN APPROACH OF A KNOWLEDGE-BASED PROCESS

Katona, S.; Koch, M.; Wartzack, S. // 2016
Simulation driven product development is state of the art to insure that desired characteristics in use behave as requested before performing expensive tests using prototypes. Product simulation is ...

Interactions in a World of Intelligent Products - A Case Study of a Smart and Learning Office Chair

Matilde Bisballe, Jensen; Andreas, Wulvik; Carlo, Kriesi; Osmund, Boe; Phillipp, Anders; Even, Jors; Martin, Steinert // 2016
This paper presents challenges associated with developing Smart, Learning, and
Physically Adapting products. Until now, smart products mainly collects user data and digitally
adapts user interfaces ...

Introducing Students to Conceptual Frameworks for Insight-Driven Projects

Richard, Fry // 2016
In order to increase their design creativity in a third-year, externally sponsored project experience, second-year industrial design students are introduced to the skills critical for performance in ...

Investigation of the priming affect of material, challenge formulation and warm-up phases in soft prototyping sessions

Jensen, Matilde Bisballe; Birkeland, Petter I; Steinert, Martin // 2016
Prototyping is a common method in the Nordic user involving design approach. However little is empirical shown about how priming factors affects the out-put of prototyping sessions. In this paper we ...

KANO'S METHOD IN PRODUCT DESIGN: A STUDY OF DYNAMIC MODELS' RELIABILITY

Borgianni, Y. // 2016
The present paper intends to contribute to systematize long-lasting product development processes, for which customer information obtained at the beginning of the design task could result invalid at ...

MAPPING DESIGN STUDENTS’ AESTHETIC AND VISUAL PREFERENCE

Ohrt, Ann Merete; Raahauge, Kirsten Marie // 2016
The overall purpose of our research is to investigate young designers design processes and methods on
a global scale, by conducting a series of workshops at selected design universities in among ...

METHOD TO CREATE MARKET-SPECIFIC CUSTOMER PROFILES FOR ENHANCING POSITIVE USER EXPERIENCES IN CARS

Michailidou, I.; Franzen, F.; Lindemann, U. // 2016
Creating positive driving experiences requires deep understanding of users’ characteristics, needs and behavior. Since direct user inclusion can be time- and cost- effective or even impossible in ...

NETWORK INSIGHTS FOR PARTNER SELECTION IN INTER-ORGANISATIONAL NEW PRODUCT DEVELOPMENT PROJECTS

Parraguez, P.; Maier, A. // 2016
Selecting partners for inter-organisational new product development (NPD) projects is an important yet under-supported task. This paper provides decision-support for the collaboration stages of ...

OVERLAY PATENT NETWORK TO ANALYZE THE DESIGN SPACE OF A TECHNOLOGY DOMAIN: THE CASE OF HYBRID ELECTRICAL VEHICLES

Song, B.; Triulzi, G.; Alstott, J.; Yan, B.; Luo, J. // 2016
Technology domains are often made of various interactive technologies, which makes technology forecasting difficult. We introduce a method to visualize, analyze and predict the evolution of a ...

Place innovation: using design thinking in live cases

Ericson, Ĺsa; Holmqvist, Johan; Wenngren, Johan; // 2016
The paper presents a study based on two views, i.e. innovation in teams of non-designers and live case interactions. This means that a diverse set of roles are involved in the innovation activities ...

PLAY PROBES - AS A PRODUCTIVE SPACE AND SOURCE FOR INFORMATION

Sjřvoll, Vibeke; Gulden, Tore // 2016
Playful behaviour involves exploring, questioning, risk-taking, altering and mastering an activity.
Thus, playful behaviour may elicit new thoughts and actions. This paper explores how such ...

Proactive Cost Management: Integrating Use Phase Data to Reduce Uncertainty

Wilberg, Julian; Maisenbacher, Sebastian; Lindemann, Udo // 2016
Manufacturing firms need to develop products for competitive markets with a distinct cost-value-ratio in order to stay successful in the long run. Literature provides approaches such as Target ...

PROCESS ANALYSIS OF DESIGNER’S SPONTANEOUS ACTIVITY: A CASE STUDY OF PROFESSIONAL CHARACTER DESIGNER  (Members only )

Takashima, Kentaro; Senoo, Dai // 2016
The objective of this research is to identify the characteristics of process of designer’s spontaneous activity. There are two types of designer’s activities: 1) spontaneous activity and 2) ...

Product Lifecycle Management – How to adapt PLM to support changing product development processes in industry?

Bitzer, Michael; Vielhaber, Michael, Kaspar, Jerome // 2016
Product development as a collaborative process which requires the contribution of multiple engineering disciplines within a design department and cross the enterprise network. In industrial practice, ...

Selecting appropriate tools for synchronous communication and collaboration in locally distributed product development

Walter, Benjamin; Rapp, Simon; Albers, Albert // 2016
Following progress in information and communication technology (ICT) on the one hand and considering the potentials of global markets on the other hand not only production facilities are distributed ...

Self-efficacy in product development student teams - what shapes students’ perceived self-efficacy

Jerkku, Martti; Taajamaa, Ville; Kirjavainen, Senni // 2016
This paper aims to provide a perspective of the student´s perceived self-efficacy in a team based project course where students face open-ended, ill-defined problems. We discuss the development of ...

Boolean Searches

The following examples demonstrate some search strings that use boolean operators:

  • design community
    Find rows that contain at least one of the two words.
  • +design +community
    Find rows that contain both words.
  • +design community
    Find rows that contain the word “design”, but rank rows higher if they also contain “community”.
  • +design -community
    Find rows that contain the word “design” but not “community”.
  • +design ~community
    Find rows that contain the word “design”, but if the row also contains the word “community”, rate it lower than if row does not.
  • +design +(>community <decisions)
    Find rows that contain the words “design” and “community”, or “design” and “decisions” (in any order), but rank “design community” higher than “design decisions”
  • design*
    Find rows that contain words such as “design”, “designs”, “designing”, or “designer”.
  • "some words"
    Find rows that contain the exact phrase “some words” (for example, rows that contain “some words of wisdom” but not “some noise words”). Note that the " characters that enclose the phrase are operator characters that delimit the phrase. They are not the quotation marks that enclose the search string itself.

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